Run your servers on your hardware. We'll bring the panel.

Aperture hosts a game server control panel for you, built on Calagopus and written in Rust. Install one daemon on any machine you own (a dedicated box, a VPS, the tower in your closet) and manage everything from a panel we keep online, patched, and backed up.

Free for one node. No card required.
Deployment procedure

Three steps. The third one is optional bragging.

You already paid for the hardware. Renting a second computer to manage the first one never made much sense.

01

Create your panel

Sign up and we provision an isolated panel instance at you.aperture.sh. Yours alone: own database, own users, own settings.

02

Connect a machine

Run one install command on any Linux box with Docker. The daemon phones home to your panel and registers itself as a node.

03

Deploy servers

Pick a game, set limits, start. Console, files, schedules, and backups all live in the panel from that point on.

Control surface

Everything the panel does

The full Calagopus feature set, hosted. If you've used a Pterodactyl-style panel before, you'll be home in about forty seconds. Then you'll notice how much faster the pages load.

>_ Live console

Real-time console with command input, search, and full logs. Works the moment a server boots.

File manager

Browse, edit, upload, and archive server files in the browser. Config editor included for the formats games actually use.

Backups & schedules

Automatic backups on a schedule you set, plus cron-style tasks for restarts, wipes, and maintenance windows.

Metrics

CPU, memory, disk, and network per server, charted live. Audit logs record who touched what and when.

Extensions

A growing catalog: modpack installers, config editors for specific games, themes. Built on the Calagopus extension system.

Users & access

Subusers with per-server permissions, two-factor auth, API keys, SSH details. Give a friend console access without giving them the keys.

Why it's quick

The whole panel is one Rust binary

Most hosted panels are PHP with a queue worker, a cache layer, and a prayer. Calagopus compiles to a single native binary, so your panel instance starts in milliseconds and idles at less memory than a browser tab.

That efficiency is the reason the free tier exists. Your panel costs us almost nothing to run, so we don't charge you almost anything for it.

<100 MB
panel memory, idle
1 binary
no runtime stack
ms startup
native code, no warmup
0 servers rented
your hardware stays yours
Pricing

Priced per node, not per player

A node is one machine running the daemon. Put as many game servers on it as it can carry. We don't count slots, players, or servers. We count computers.

Prototype
$0 forever
  • 1 node
  • Unlimited game servers on it
  • Console, files, backups, schedules
  • Community support
Early access soon
Lab
$3 /node/mo
  • Everything in Prototype
  • Multiple nodes
  • Extension catalog
  • Priority support
Early access soon
Facility
$7 /node/mo
  • Everything in Lab
  • White-label branding
  • Custom domain for your panel
  • Full API access
Early access soon
Questions

Anticipated interrogation

Do I need my own server hardware?

Yes. Aperture hosts the control panel; the game servers run on machines you own or rent elsewhere. Any Linux box with Docker works: a dedicated server, a $5 VPS, or something humming in your garage.

What games are supported?

Anything with a Calagopus egg: Minecraft, Garry's Mod, Rust, Palworld, Terraria, and the long tail of dedicated servers. Pterodactyl eggs are broadly compatible, which covers most games with a community.

What's Calagopus?

An open-source game server management panel written in Rust. Same idea as Pterodactyl, different engine. Aperture runs and maintains a hosted instance of it for you so you never touch a panel install, a migration, or a reverse proxy.

Can I move my panel away later?

Yes. Calagopus is MIT-licensed and self-hostable. If you outgrow us or want everything in-house, export your data and run the same panel yourself. We'd rather you stay because it's good, not because you're stuck.

When does early access open?

Soon. The panel itself is running today; the signup and provisioning plumbing is what's being finished. Prototype-tier accounts open first.